: Stanley G. Weinbaum
: The Greatest SF Classics of Stanley G. Weinbaum Post-Apocalyptic Novels& Space Exploration Stories
: Musaicum Books
: 9788027247912
: 1
: CHF 0.50
:
: Science Fiction
: English
: 762
: Wasserzeichen
: PC/MAC/eReader/Tablet
: ePUB
Stanley G. Weinbaum's 'The Greatest SF Classics of Stanley G. Weinbaum' is a collection of groundbreaking science fiction stories that have stood the test of time. Weinbaum's literary style is marked by his imaginative world-building and thought-provoking exploration of scientific concepts, making him a pioneer in the genre. His stories often blend elements of adventure, romance, and philosophical inquiry, captivating readers with their originality and depth. This collection showcases some of Weinbaum's most iconic works, including 'A Martian Odyssey' and 'The Worlds of If,' which continue to influence and inspire generations of readers and writers in the science fiction genre. Weinbaum's ability to create vivid and compelling narratives set against the backdrop of futuristic worlds makes this anthology a must-read for fans of classic science fiction literature.

Evanie the Sorceress


There were successive intervals of dream and oblivion, of racking pain and terrible nauseating weakness; of voices murmuring queer, unintelligible words that yet were elusively familiar.

Then one day he awoke to the consciousness of a summer morning. Birds twittered; in the distance children shouted. Clear of mind at last, he lay on a cushioned couch puzzling over his whereabouts, even his identity, for nothing within his vision indicated where or who he was.

The first thing that caught his attention was his own right hand. Paper– thin, incredibly bony, it lay like the hand of death on the rosy coverlet, so transparent that the very color shone through. He could not raise it; only a twitching of the horrible fingers attested its union with his body.

The room itself was utterly unfamiliar in its almost magnificently simple furnishings. There were neither pictures nor ornaments. Only several chairs of aluminum–like metal, a gleaming silvery table holding a few ragged old volumes, a massive cabinet against the opposite wall, and a chandelier pendant by a chain from the ceiling. He tried to call out. A faint croak issued.

The response was startlingly immediate. A soft voice said,"Hahya?" in his ear and he turned his head pain–fully to face the girl of the bronze hair, seated at his side. She smiled gently.

She was dressed in curious green baggy trousers gathered at the ankle, and a brilliant green shirt. She had rolled the full sleeves to her shoulders. Hers was like the costume of the men who had brought him here.

"Whahya?" she said softly.

He understood.

"Oh! I'm—uh—Thomas Connor, of course."

"F'm 'ere?"

"From St. Louis."

"Selui? 'S far off."

Far off? Then where was he? Suddenly a fragment of memory returned. The trial—Ruth—that catastrophic episode of the grim chair. Ruth! The yellow–haired girl he had once adored, who was to have been his wife—the girl who had coldly sworn his life away because he had killed the man she loved.

Dimly memory came back of how he had found her in that other man's arms on the very eve of their wedding; of his bitter realization that the man he had called friend had stolen Ruth from him. His outraged passions had flamed, the fire had blinded him, and when the ensuing battle had ended, the man had been cru