: Taylor Field-Draper
: The Ultimate Roblox Game Building Cookbook Design immersive experiences with easy-to-follow recipes for world and game development
: Packt Publishing
: 9781805125983
: 1
: CHF 15,80
:
: Anwendungs-Software
: English
: 218
: DRM
: PC/MAC/eReader/Tablet
: ePUB

Roblox is a massively popular online gaming platform, but it can be challenging to maneuver for beginners who don't know where to start, as well as seasoned developers who tend to struggle with limited scripting tools that make transitioning from other platforms such as Unity more difficult.
The Ultimate Roblox Game Building Cookbook is an invaluable asset for any Roblox developer looking to take their skills to the next level. With a wide range of recipes, this Roblox book covers everything from the basics of game development on the platform to advanced techniques for creating immersive experiences.
As you progress through the chapters, you'll gain a deep understanding of the proper workflow and building methods that will enable you to create extraordinary virtual worlds. You'll gain insights into creating complex game mechanics, such as multiplayer games, working with textures, and special effects in games. This cookbook will also provide you with tips from top Roblox developers, as well as valuable guidance on how to monetize your games and stay up to date with the latest trends in the Roblox development community.
By the end of this book, you'll have gained a comprehensive understanding of Roblox game development and design.

1


Getting Started with Studio Modeling


Roblox Studio is unique in its use ofparts. A part is the fundamental building block inRoblox Studio that can be used to create literally anything in an experience. Parts can be moved, resized, and rotated. The properties of a part, such as the color and material, can also be adjusted to affectits appearance.

In this chapter, we will be manipulating parts in many ways to develop an understanding of the use of parts in creating an experience on Roblox Studio. We will be using the basic tools provided byRoblox Studio to create various props and assets that will be used to furnish and decorate many of the scenes we will be creating in the proceeding chapters of this book. We will learn how to use theMaterialFlip plugin to properly orientate textures applied to parts, and utilize a technique calledshingling to make our assets stand out in terms of quality. Finally, we will learn about the different methods of creating ladders using partsand trusses.

The following is a list of the recipes found withinthis chapter:

  • Creatinga chair
  • Building cactuses
  • Creatingwooden crates
  • Building afunctional TV
  • Creatinga ladder
  • Makingyour bed
  • Creating a stonewater well

Technical requirements


You will need the latest version ofRoblox Studio downloaded. In this chapter, we will be building with primitive parts, which can be found in the build kit model located inside theChapter 1 folderathttps://packt.link/gbz/9781805121596.

Alternatively, you can use parts directly from thePart