1
Getting Started with Studio Modeling
Roblox Studio is unique in its use ofparts. A part is the fundamental building block inRoblox Studio that can be used to create literally anything in an experience. Parts can be moved, resized, and rotated. The properties of a part, such as the color and material, can also be adjusted to affectits appearance.
In this chapter, we will be manipulating parts in many ways to develop an understanding of the use of parts in creating an experience on Roblox Studio. We will be using the basic tools provided byRoblox Studio to create various props and assets that will be used to furnish and decorate many of the scenes we will be creating in the proceeding chapters of this book. We will learn how to use theMaterialFlip plugin to properly orientate textures applied to parts, and utilize a technique calledshingling to make our assets stand out in terms of quality. Finally, we will learn about the different methods of creating ladders using partsand trusses.
The following is a list of the recipes found withinthis chapter:
- Creatinga chair
- Building cactuses
- Creatingwooden crates
- Building afunctional TV
- Creatinga ladder
- Makingyour bed
- Creating a stonewater well
Technical requirements
You will need the latest version ofRoblox Studio downloaded. In this chapter, we will be building with primitive parts, which can be found in the build kit model located inside theChapter 1 folderathttps://packt.link/gbz/9781805121596.
Alternatively, you can use parts directly from thePart