: Chris Lewis
: Irresistible Apps Motivational Design Patterns for Apps, Games, and Web-based Communities
: Apress
: 9781430264224
: 1
: CHF 48.10
:
: Betriebssysteme, Benutzeroberflächen
: English
: 196
: Wasserzeichen/DRM
: PC/MAC/eReader/Tablet
: PDF

When you create an app, a website, or a game, how do you attract users, and perhaps more importantly, how do you keep them?Irresistible Appsexplains exactly how to do this using a library of 27 motivational design patterns and real-world examples of how they work.

As a developer, you need to retain users in the new economy of advertisements, subscriptions, and in-app purchases, but how do you do this? How do some applications keep users coming back? Why do people spend hours and hours playing World of Warcraft? Why do people care about Reddit karma? What makes customers keep buying from Amazon? Why do so many people love Khan Academy?

The answers are found in Gameful, Social, Interface, and Information patterns. Not only will you learn about these patterns, you’ll also learnwhythey work using psychological theories of intrinsic motivation, behavioral psychology, and behavioral economics. Good and bad implementations of the patterns are shown so practitioners can use them effectively and avoid pitfalls along the way.



Chris Lewis is a software engineer based in Silicon Valley, and in a past life he worked as a database consultant. He holds a Computer Science PhD from the University of California, Santa Cruz, where he researched both software engineering and game design, marrying the two in his study of motivational design patterns. He is co-founder of the Games and Software Engineering academic workshop.
Contents at a Glance3
Contents186
About the Author193
About the TechnicalReviewers194
Acknowledgments196
Chapter 1: Introduction to Motivational Design5
Motivational Design5
The Irresistible Smartphone6
The Zero-Sum Game6
Motivational Design Patterns7
How to Read This Book7
Chapter 4: Gameful Patterns8
Chapter 5: Social Patterns8
Chapter 6: Interface Patterns9
Chapter 7: Information Patterns10
Chapter 9: Temporal Dark Patterns10
Chapter 10: Monetary Dark Patterns11
Chapter 11: Social Capital Dark Patterns11
Conclusion11
Chapter 2: Psychology of Motivation12
Cargo Cult Design12
Behavioral Psychology13
Intrinsic Motivation Theories15
The Importance of Learning: Malone16
Autonomy, Competence, and Relatedness: Deci and Ryan16
Self-Determination Theory17
Cognitive Evaluation Theory18
A Multifaceted View: Reiss19
Behavioral Economics22
Conclusion22
Chapter 3: Understanding Design Patterns23
Pattern Languages23
Using Motivational User Stories to Discover Patterns24
Motivational User Stories25
Motivational Design Pattern Definition26
How Users Perceive a Motivational Design Pattern27
Pattern Discovery28
Prototype Theory29
On the Correctness of Patterns, or Lack Thereof29
Pattern Description and Organization30
Pattern Template30
Shorthand Notations31
Organization of Patterns31
Motivational Design Patterns31
Motivational Dark Patterns34
Conclusion34
Chapter 4: Gameful Patterns35
When to Use36
Pattern: Collection37
How It s Used37
What to Watch for38
Specialization of Collection: Badge39
How It s Used39
What to Watch for41
Pattern: Growth42
How It s Used42
Pattern: Increased Responsibility43
How It s Used43
Pattern: Leaderboard46
How It s Used46
What to Watch for47
Pattern: Score48
How It s Used48
What to Watch for49
Conclusion52
Chapter 5: Social Patterns53
When to Use53
Pattern: Activity Stream54
How It s Used54
Pattern: Broadcast55
How It s Used55
What to Watch For56
Specialization of Broadcast: Social Feedback56
How It s Used56
What to Watch For59
Pattern: Contact List60
How It s Used60
What to Watch For61
Pattern: Identifiable Community62
How It s Used63
What to Watch For63
Specialization of Identifiable Community: Meta-Area64
How It s Used64
What to Watch For65
Pattern: Identity Shaping67
How It s Used67
What to Watch For68
Pattern: Item Sharing69
How It s Used69
Conclusion70
Chapter 6: Interface Patterns71
When to Use71
Pattern: Notifications72
How It s Used72
What to Watch For73
Pattern: Praise74
How It s Used74
What to Watch For75
Pattern: Predictable Results76
How It s Used76
What to Watch For77
Pattern: State Preservation77
How It s Used78
What to Watch For79
Pattern: Undo81
How It s Used81
Conclusion81
Chapter 7: Information Patterns83
When to Use83
Pattern: Customization84
How It s Used84
What to Watch For85
Specialization of Customization: Filters85
How It s Used85
What to Watch For86
Pattern: Intriguing Branch86
How It s Used86
Pattern: Organization of Information87
How It s Used87
Pattern: Personalization89
How It s Used89
What to Watch For91
Pattern: Reporting92
How It s Used92
Pattern: Search92
How It s Used93
What to Watch For