: John G. Taylor, Amir Hussain, Vassilis Cutsuridis
: Vassilis Cutsuridis, Amir Hussain, John G. Taylor
: Perception-Action Cycle Models, Architectures, and Hardware
: Springer-Verlag
: 9781441914521
: 1
: CHF 301.60
:
: Nichtklinische Fächer
: English
: 784
: Wasserzeichen
: PC/MAC/eReader/Tablet
: PDF
The perception-action cycle is the circular flow of information that takes place between the organism and its environment in the course of a sensory-guided sequence of behaviour towards a goal. Each action causes changes in the environment that are analyzed bottom-up through the perceptual hierarchy and lead to the processing of further action, top-down through the executive hierarchy, toward motor effectors. These actions cause new changes that are analyzed and lead to new action, and so the cycle continues. The Perception-action cycle: Models, architectures and hardware book provides focused and easily accessible reviews of various aspects of the perception-action cycle. It is an unparalleled resource of information that will be an invaluable companion to anyone in constructing and developing models, algorithms and hardware implementations of autonomous machines empowered with cognitive capabilities. The book is divided into three main parts. In the first part, leading computational neuroscientists present brain-inspired models of perception, attention, cognitive control, decision making, conflict resolution and monitoring, knowledge representation and reasoning, learning and memory, planning and action, and consciousness grounded on experimental data. In the second part, architectures, algorithms, and systems with cognitive capabilities and minimal guidance from the brain, are discussed. These architectures, algorithms, and systems are inspired from the areas of cognitive science, computer vision, robotics, information theory, machine learning, computer agents and artificial intelligence. In the third part, the analysis, design and implementation of hardware systems with robust cognitive abilities from the areas of mechatronics, sensing technology, sensor fusion, smart sensor networks, control rules, controllability, stability, model/knowledge representation, and reasoning are discussed.
726264
22.6.1 Continuous Restricted Boltzmann Machine726
22.6.1.1 Continuous Stochastic Neuron726
22.6.1.2 CRBM Learning Rule727
22.6.2 Training Methodology728
22.6.3 Simulation Results729
22.6.3.1 With Simple, Multidimensional Overlapping Clusters730
22.6.3.2 With 2D Non-Gaussian Meshed Clusters732
22.6.3.3 With Real Drifting Data734
22.7 CRBM Hardware and Experimental Results737
22.7.1 Chip Implementation737
22.7.2 Learning in Hardware738
22.7.3 Regenerating Data With a Symmetric Distribution740
22.7.4 Regenerating Data with a Nonsymmetric Distribution741
22.7.5 Regenerating Data with a Doughnut-Shaped Distribution742
22.8 Discussion and Future Works743
22.9 Summary745
References745
23 Bio-Inspired Mechatronics and Control Interfaces750
23.1 Overview750
23.2 Previous Work752
23.3 System Architecture754
23.3.1 Background and Problem Definition754
23.3.2 System Training Phase754
23.3.2.1 Recording Arm Motion755
23.3.2.2 Recording Muscle Activity756
23.3.3 Data Representation757
23.3.4 Decoding Arm Motion from EMG Signals759
23.3.5 Modeling Human Arm Movement761
23.3.5.1 Graphical Models761
23.3.5.2 Building the Model762
23.3.5.3 Inference Using the Graphical Model765
23.3.6 Filtering Motion Estimates Using the Graphical Model766
23.3.7 Robot Control766
23.4 Experimental Results768
23.4.1 Hardware and Experiment Design768
23.4.2 Efficiency Assessment769
23.5 Conclusion and Future Extensions772
References774
Index777