: Leonard A. Annetta, Elizabeth Folta, Marta Klesath
: V-Learning Distance Education in the 21st Century Through 3D Virtual Learning Environments
: Springer-Verlag
: 9789048136278
: 1
: CHF 85.30
:
: Schulpädagogik, Didaktik, Methodik
: English
: 182
: Wasserzeichen
: PC/MAC/eReader/Tablet
: PDF
Equally grounded in the research and the practical applications developed by the authors over a number of years, this book shows how virtual learning environments could represent the future of higher education. As academics begin to use environments such as Second Life to reach a broader student audience, this volume offers the distance-learning community (administrators, faculty, and students) a different, yet successful, approach to delivering content over the Internet through 3D virtual learning environments that have the potential to transform higher education. Covering a broad spectrum of frameworks, from commercial multiplayer video games to online learning, the book shows just how powerful these environments can be in the arena of education, and concludes that data-driven practice will ensure almost universal take-up, even among those currently unwilling to use V-learning. The authors provide numerous practical examples of distance learning in its current state of development, as well as making informed predictions about how future environments might evolve. This much-needed book is right at the cutting edge of its subject, and comes at a time when research in both educational gaming and distance learning are converging.
Foreword8
Acknowledgment12
Contents14
1 Distance Learning in the 21st Century17
21st Century Skills17
Issues with Distance Education Today22
Cost of Distance Education23
Institutional Costs23
Student Costs24
Hidden Costs of Distance Education25
Reach26
Richness (Cost to the Student)26
A Case for Synchronous Instruction27
Meaningful Learning27
References29
2 Millennials and Why They Fail in Distance Learning Environments32
Generation and Gender Lines33
Why Games and VLEs are Important to Education35
Conclusion35
References37
3 The Power of Serious Games in Education and Why We Are at a Critical Crossroads in Distance Education39
The Power of Multiplayer Games39
Presence, Identity, Community, and Play43
The Critical Crossroad in Distance Education44
Conclusion46
References47
4 Use of Virtual Learning Environments in Distance Education49
Introduction49
Creating an Ideal Online Distance Education Course50
Learning Management Systems53
Alternatives to LMS56
Educational Games and Virtual Worlds57
Learning from Massively Multiplayer Online Role-Playing Games61
Using 3D VLES in Distance Education65
Creating a Learning Culture66
Future Research Needed on 3D VLEs67
Current Issues 3D VLEs Face in Education67
References69
5 Serious Games, Simulations, and Case-Based Reasoning71
Designing a Game from a Video Case77
Designing a Case for Athletics78
Designing a Case for Training and Development78
Designing a Case from a Field Trip79
References82
6 The Role of Synchronous Interactions Within Higher Education Distance Education Courses84
References94
7 Presence, Identity, Self-Representation, and Perspective Taking Within Virtual Online Courses96
Presence and Personality97
Stimulating Perspective Taking Through Cognitive Conflict100
Virtual Community105
References106
8 Situated Learning and Engagement in Distance Education110
Situated Learning113
Student Learning117
References120
9 Learning, Psycho-Cognition, and Flow122
Learning122
Situated Learning124
Psycho-Cognition128
Flow131
Conclusion132
References133
10 Assessing and Evaluating Virtual World Effectiveness137
Simulation and Game Design141
Design-Based Research142
Testing the Intervention145
Assessment Techniques146
Usability/Feasibility147
Usability Data149
Feasibility Data150
Server-Side Data Collection151
Cognitive Ethnography and Discourse Analysis154
Heuristics157
Engagement157
Lessons Learned for Future Growth158
Conclusion160
References160
11 Tri-Hybrid Learning164
Introduction164
The Tri-Hybrid Model and the Evolving Role of the Instructor176
References180
Appendix A Web Sites for Discovering Virtual Worlds183
Author Index185
Subject Index191