: Songhua Xu, Francis C.M. Lau, Yun-he PAN
: A Computational Approach to Digital Chinese Painting and Calligraphy
: Springer-Verlag
: 9783540881483
: Advanced Topics in Science and Technology in China
: 1
: CHF 136.20
:
: Anwendungs-Software
: English
: 363
: Wasserzeichen/DRM
: PC/MAC/eReader/Tablet
: PDF

'A Computational Approach to Digital Chinese Painting and Calligraphy' is a technical book on computer science and its applications in the arts. It focuses on Oriental digital arts, in particular Chinese arts and painting, offering a multi-disciplinary treatment from the angles of computer graphics, interactive techniques, human-computer interaction, and artificial intelligence. The book also discusses the unique difficulties and challenges of using the computer to produce Oriental arts, including research results by the authors and their lessons and engineering experiences behind these efforts.

Songhua Xu is a computer scientist of Zhejiang University and Yale University, as well as an honorary researcher of the University of Hong Kong. Francis C.M. Lau is Professor at the University of Hong Kong where he leads the Systems Research Group in the Department of Computer Science. Yunhe Pan is Professor of Computer Science at Zhejiang University as well as Deputy President of Chinese Academy of Engineering.

Preface7
Target Audiences9
A Quick Tour of the Contents9
Permissions10
Acknowledgements11
Contents13
Part I Introduction21
1 Computer Science and Fine Arts22
1.1 Why Use Computers for Arts?22
1.2 Digital Arts26
1.3 Examples of Digital Arts28
1.4 Why Digital Arts Are Computationally Challenging?34
References36
Part II Computer Science in Painting: A Brief Survey40
2 Computer Science in Paintings or Drawings41
2.1 Introduction41
2.2 Automatic Generation of Paintings and Drawings from Photographs41
2.3 Automatic Generation of Painterly Rendering Animation from Videos48
2.4 Interactive Generation of Painterly Rendering Images49
2.5 Automatic Generation of Painterly Rendering from 3D Models50
2.6 Special Support for Digital Painting58
References60
Part III Interactive Digital Painting and Calligraphy64
3 Introduction to Interactive Digital Chinese Painting and Calligraphy66
3.1 Overview66
3.2 Background66
References71
4 Basic Algorithmic Framework of a Virtual Hairy Paintbrush System73
4.1 Overview73
4.2 Introduction73
4.3 Writing Primitives78
4.4 The Model and the States79
4.5 Sampling of the Input Data86
4.6 Dynamic Adjustments of the Brush89
4.7 The Writing Process95
4.8 Customizing the Brush97
4.9 System Implementation and Experiment Results101
4.10 Related Work103
4.11 Conclusion and Future Work108
References111
5 Performance Enhanced Virtual Hairy Paintbrush System116
5.1 Overview116
5.2 Introduction116
5.3 Modeling the Paintbrush’s Geometry118
5.4 Modeling the Paintbrush’s Dynamic Behavior123
5.5 E-painting System based on Realistic Virtual Brush Modeling132
5.6 Related W